3D Animation Arts (AAS)
Program Code: APANID
Credential: Associate in Applied Science
High Demand Occupation, High Skill Occupation, High Wage Occupation
The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.
Articulation
Eastern Michigan University, BS Degree
Copies can be obtained from the Counseling Office, a program advisor, or from the Curriculum and Assessment Office Web site: http://www.wccnet.edu/learn/transfer-wcc-credits/articulation-agreements.php.
Program Admission Requirements
Good computer skills and aptitude are required to enroll in computer-based courses. Courses are taught using Macintosh computers.
Complete one of the following concentrations:
- Animation for Film and Broadcast
- Animation for Game Art
Full-Time Students
Animation for Film and Broadcast Concentration (ANIB)
Minimum Credits Required for the Concentration or Option: 60
First Semester | Credits | |
---|---|---|
ANI 145 | Concept Development for Animation | 2 |
ANI 150 | 3D Modeling & Production Pipeline | 4 |
ART 111 | Basic Drawing I | 4 |
COM 101 | Fundamentals of Speaking | 3 |
Math Elective(s) | 3 | |
Credits | 16 | |
Second Semester | ||
ANI 155 | Textures and Studio Lighting for Animation | 4 |
ANI 160 | Fundamentals of Movement and Animation | 4 |
ART 127 | Life Drawing I | 4 |
GDT 108 | Photoshop Graphics | 3 |
Credits | 15 | |
Third Semester | ||
ANI 230 | Motion and Sound | 2 |
ANI 250 | Organic Modeling and Rigging | 4 |
ENG 107 or ENG 111 |
Technical Writing Fundamentals or Composition I |
3-4 |
Arts/Human. Elective(s) | 3 | |
Soc. Sci. Elective(s) | 3 | |
Credits | 15 | |
Fourth Semester | ||
ANI 235 | Introduction to Compositing and Visual Effects | 4 |
ANI 260 | 3D Animation III | 4 |
VID 276 | Video Graphics I | 3 |
Nat. Sci. Elective(s) | 3 | |
Credits | 14 | |
Total Credits | 60 |
Animation for Game Art Concentration (ANIC)
Minimum Credits Required for the Concentration or Option: 60
First Semester | Credits | |
---|---|---|
ANI 145 | Concept Development for Animation | 2 |
ANI 150 | 3D Modeling & Production Pipeline | 4 |
ENG 107 or ENG 111 |
Technical Writing Fundamentals or Composition I |
3-4 |
Arts/Human. Elective(s) | 3 | |
Math Elective(s) | 3 | |
Credits | 15 | |
Second Semester | ||
ANI 155 | Textures and Studio Lighting for Animation | 4 |
ANI 160 | Fundamentals of Movement and Animation | 4 |
ART 111 | Basic Drawing I | 4 |
GDT 108 | Photoshop Graphics | 3 |
Credits | 15 | |
Third Semester | ||
ANI 180 | Introduction to Game Level Design | 4 |
ANI 190 | History of Game Design | 3 |
ANI 230 | Motion and Sound | 2 |
ANI 250 | Organic Modeling and Rigging | 4 |
COM 101 | Fundamentals of Speaking | 3 |
Credits | 16 | |
Fourth Semester | ||
ANI 240 | Advanced Game Level Design | 4 |
ANI 260 | 3D Animation III | 4 |
Nat. Sci. Elective(s) | 3 | |
Soc. Sci. Elective(s) | 3 | |
Credits | 14 | |
Total Credits | 60 |
Part-Time Students
Animation for Film and Broadcast Concentration (ANIB)
Minimum Credits Required for the Concentration or Option: 60
First Semester | Credits | |
---|---|---|
ANI 145 | Concept Development for Animation | 2 |
ANI 150 | 3D Modeling & Production Pipeline | 4 |
GDT 108 | Photoshop Graphics | 3 |
Credits | 9 | |
Second Semester | ||
ANI 155 | Textures and Studio Lighting for Animation | 4 |
ART 111 | Basic Drawing I | 4 |
Credits | 8 | |
Third Semester | ||
ENG 107 or ENG 111 |
Technical Writing Fundamentals or Composition I |
3-4 |
Math Elective(s) | 3 | |
Credits | 6 | |
Fourth Semester | ||
ANI 160 | Fundamentals of Movement and Animation | 4 |
ANI 230 | Motion and Sound | 2 |
ANI 250 | Organic Modeling and Rigging | 4 |
Credits | 10 | |
Fifth Semester | ||
ANI 235 | Introduction to Compositing and Visual Effects | 4 |
VID 276 | Video Graphics I | 3 |
Credits | 7 | |
Sixth Semester | ||
COM 101 | Fundamentals of Speaking | 3 |
Arts/Human. Elective(s) | 3 | |
Soc. Sci. Elective(s) | 3 | |
Credits | 9 | |
Seventh Semester | ||
ANI 260 | 3D Animation III | 4 |
ART 127 | Life Drawing I | 4 |
Credits | 8 | |
Eighth Semester | ||
Nat. Sci. Elective(s) | 3 | |
Credits | 3 | |
Total Credits | 60 |
Animation for Game Art Concentration (ANIC)
Minimum Credits Required for the Concentration or Option: 60
First Semester | Credits | |
---|---|---|
ANI 145 | Concept Development for Animation | 2 |
ANI 150 | 3D Modeling & Production Pipeline | 4 |
GDT 108 | Photoshop Graphics | 3 |
Credits | 9 | |
Second Semester | ||
ANI 155 | Textures and Studio Lighting for Animation | 4 |
ART 111 | Basic Drawing I | 4 |
Credits | 8 | |
Third Semester | ||
ENG 107 or ENG 111 |
Technical Writing Fundamentals or Composition I |
3-4 |
Math Elective(s) | 3 | |
Credits | 6 | |
Fourth Semester | ||
ANI 180 | Introduction to Game Level Design | 4 |
ANI 230 | Motion and Sound | 2 |
Nat. Sci. Elective(s) | 3 | |
Credits | 9 | |
Fifth Semester | ||
ANI 190 | History of Game Design | 3 |
ANI 240 | Advanced Game Level Design | 4 |
Credits | 7 | |
Sixth Semester | ||
COM 101 | Fundamentals of Speaking | 3 |
Arts/Human. Elective(s) | 3 | |
Soc. Sci. Elective(s) | 3 | |
Credits | 9 | |
Seventh Semester | ||
ANI 160 | Fundamentals of Movement and Animation | 4 |
ANI 250 | Organic Modeling and Rigging | 4 |
Credits | 8 | |
Eighth Semester | ||
ANI 260 | 3D Animation III | 4 |
Credits | 4 | |
Total Credits | 60 |